Post by rainmaker on Jul 30, 2009 21:16:55 GMT -5
Blue Heat 2 – AETC 10TH ANNIVERSARY CELEBRATION
Date: September 13, 2009 Venue: Hideaway, AETC (In front of Chapel)
Game Type: SPEEDBALL / MAXIMUM 8 members/team + 1 Reserve
FPS Limit: Strictly 450 FPS on .20 bb's
Entry Fee: Php 100.00/person
PRIZE:
Champion = One big Team Trophy
1st Runner-up = One Not so Big Team Trophy
2nd Runner-up = One medium sized Team Trophy
SCHEDULE:
September 20, 2009 Sunday
7:30 -8:30 am – Registration
(All TEAM LEADERS must be left behind for GAME BRIEFING and GUN CHRONO)
9:00 am - Program Proper with the Commander, AETC
Team Introduction
Opening Remarks – BGEN RENATO LORENZO A SANCHEZ
9:30 am - GAME STARTS
NO LUNCH BREAK
5:00 PM – END OF GAME/ANNOUNCEMENT OF WINNERS/FORMAL AWARDING
BLUE HEAT 2 GAME RULES
WARNING: Game/Game Site is hosted/located by military personnel/inside a military camp. You will be subjected to inspection prior to entry, hence, anything found to be in violation of camp regulation/threat to security will be denied entry.
OVERALL GAME SCENARIO: The elimination to semis games will run for 7 minutes. It is an objective based scenario game wherein teams will compete against each other to reach the objective: Take Out The Big Guns. Each team will start at their own camps marked by 105mm Howitzer and 30 cal machine gun. To take out this guns, teams must strike the bell of the opponent team strategically positioned in the respective team camps.
POINT SYSTEM: First team to take out the big guns of the opponent within 7 minutes will win the game. In case no team achieved the objective, marshals will turn to the score card to determine the winner. Points are computed based on the number of kills made. Points are as follows: Commanding Officer: 3 points, Team members: 1 point each.
If a team attains two losses, they are eliminated.
FINAL GAME: In the final round, the best two teams will be given two fifteen-minute game on a defend the camp scenario. If no teams were able to achieve the objective in the two final games, the marshals will go to the score card. In case there is a tie, a third 7 minute “skirmish” game will break the tie.
1. FPS Limits: 450 fps with .20g BB's, all weapons will be chronographed and tagged prior to the event. We will be strict in the implementation of the 450fps at .20g limit. Any player caught using his weapon which exceeds the set limit will be disqualified along with his team. ORGANIZERS reserves the right to randomly check the airsoft weapons of players even during the game.
2. Shooting and testing of AEG’s/GBB’s must be done in the designated areas only. (No shooting of non-players, animals, and private property). Failure to do so will the team will be given a yellow card (warning).
3. Transferring, rearranging, destruction of the obstacles put up by the organizers are not allowed.
4. Real gun and Real knife will not be allowed inside the game premises. Violators will be asked to leave without reimbursing their play fee.
5. ”Mag out rule” will be strictly implemented while inside the briefing and staging area. Magazine loading will only be allowed in the play field and test fire designated areas.
6. Players are not allowed to bring any communications equipment (2 way radio, cellphone) on the battlefield.
7. Only four (4) Hi-cap M4 (300rds), 2 AK (600 rds), 3 M-14 magazines per member are allowed.
8. All participating players must leave their guns on a designated area, secured by a game marshall after every game, for safekeeping and to avoid gun tampering.
9. There shall be no consumption of alcoholic drinks and beverages and no intake of illegal drugs during the tournament. Any player found out to be under the influence of alcohol or drugs or both would be expelled from the tournament and tuned over to the military police. This is the responsibility of the team leaders.
10. LOST & FOUND items should be reported & handled over to officials for announcements to avoid permanent losses of personal items.
11. Picking a fight & inflicting harm of any degree to players /umpires / committee/spectators will cause your team to be out of the tournament.
12. Only registered players will be allowed to play.
13. Physical contact is strictly prohibited.
14. Intentional shooting at the umpires is not allowed.
15. Only a maximum of 8 players and 1 reserve can play.
16. No player registered with another team shall be allowed to play in another team.
17. Reserve players are not allowed to play for a different team in the same tournament.
18. No substitution will be allowed during any game.
19. Games will be in single round-robin. Two loses will automatically eject the team from the competition.
20. Game time will be 7 minutes per game.
22. Only team leaders are allowed during the briefing
23. Queries and complaints should be made only by the team leader.
24. When the game starts the next teams to play will also be announced.
25. Teams not on their assigned gate when “CALLED” will be defaulted…2 MIN TIME ALLOTMENT ONLY
26. An air-horn will sound to designate the beginning and end of every game.
27. This is a point system game, all teams start with zero points.
Every player must wear the game I.D., when a player is hit, he/she will surrender
the game I.D. to the head marshal designated to their base camp before he leaves the battlefield. Failure to do so is a ground for disqualification. No warnings for those who violates this rule.
28. Light colored shirts are not allowed (white, tan, light yellow…etc.) Only dark colored shirts will be allowed to be used in the competition.
29. NO black / invincible BB’s allowed
30. Box mag and auto loading is not allowed. Use manual magazines only.
31. Ricochet and hits by deflected pellets, any non-airsoft objectives (stones, flying debris, and player-launched improvised projectiles) are not considered a kill.
32. Coaching from “dead” players and outside non-players is strictly prohibited. (yellow card) warning
33. A hit on any body part is considered a kill except for hits on AEG’s/GBB’s.
34. Friendly fire is considered a kill.
35. Blind fire is not allowed (1st offense - yellow card) warning / (2nd offense - red card) disqualification.
36. Using “dead” players for cover is not allowed (1st offense - yellow card) warning / (2nd offense - red card) disqualification
37. Point-blank shooting is not allowed. “Knife kill” or tapping the opponent’s cover/position or the opponent himself is encouraged if body contact is possible.
38. “Dead” players should exit the playing area within 30 seconds from death with hands & weapons facing upwards to avoid overkill & penalties.
39. Any player called “HIT” by a marshal shall immediately stand up and raise his/her “weapon” above his/her head and exit at the nearest exit. He or she maybe escorted by a marshal.
40. There shall be no refund.
41. No trash-talking and hit calling, doing this may result player to get a "yellow card"
42. AIRSOFT IS A GENTLEMAN’S GAME. WHEN YOUR HIT, SAY HIT. Referees/Committee officials are allowed to call hits.
43. Complaints should be valid & addressed to team leaders only.
44. The committee reserves the right to suspend/disqualify individuals or teams for gross violation of the rules and showing unsportsmanlike behavior.
45. The committee reserves the right to revise the rules & mechanics of the game with prior briefing or notice of such.
46. Complaints inside the playing area will not be entertained.
47. There shall be no hit calling by players.
48. A marshal and game officials shall have the authority to pause or stop any game as they would find justified. (injuries, fights…)
49. A MARSHAL DECISION IS FINAL